About the project
The goal of the project is to increase Universal Design competencies of future designers, teachers, educators and engineers, with the use of Mixed Reality systems. We use a set of scenario-based practical educational tools enhanced with Mixed Reality to ensure a better understanding of various accessibility needs of people by experiencing them. Sensory impairments, physical disabilities as well as age and gender disparities are some of the issues that will be addressed. Future designers will be able to experience limitations of lowered and disabled senses, various physical constraints or put themselves in the shoes of the elderly, all to better understand their needs and empathize with potential users of their creations.
The project will provide tools for a more inclusive design approach, ideas on how to use it for educational processes and, ultimately, a more fair and accessible world for every human being.
Universal Design it’s a methodology and philosophy of designing products, services and the environment of their use. The key point is to approach and meet the needs of all human beings, regardless of their abilities or conditions. Universal Design is inclusive and egalitarian, and focuses on planning and designing for the purpose of promoting equal opportunity and parity.
Universal Design aims to provide: